#include <iostream>
#include "..\Geometry\Geometry.h"

using namespace std;

int main ()
{
	VectorMath::Vector3 A (1, 0, 0),
		B (0, 0, 1),
		O (0, 0, 0);

	cout<< VectorMath::TriangleArea(A, B, O) << endl;
	return 0;
}